Magic: The Gathering has specific ways it represents story elements through its gameplay, and I'm happy to see that these mechanics were translated so well to create an authentic-feeling Final Fantasy experience that goes much deeper than Cactuar's 9999 damage ability
In the game, Cait Sith is trying his hardest to entertain the rest of the group, seemingly unaware of how awkward this strange mix of characters feel together
Sin, Spira's Punishment Squall, SeeD Mercenary These Through the Ages cards are also worth splashing: Winota, Joiner of Forces Bruse Tarl, Boorish Herder Kenrith, the Returned King Kraum, Ludevic's Opus Muldrotha, the Gravetide Mythics As with rares, the mythics youll want to splash are basically just bombs
There are so many characters that would benefit greatly from Pyros giving them another move