As for removal, the red-green archetype uses the Fight mechanic, and one-sided "bite" effects, to destroy almost any creature the opponent can put onto the battlefield
Some cards from the Kaladesh set use energy counters to pay additional costs or buff cards
And, if youve got nothing better to do on a lazy weekend, by all means - go for it

Provided Decklist: Monsters: 21 | Ultimate Conductor Tyranno || Yuanba, Abyssal Ryu-Ge of Serpentfall || Baba, Champion Ryu-Ge of Wyrmhaze || Kuaiba, Rugged Ryu-Ge of Dinocrag | Water Dragon Cluster | True King Bahrastos, the Fathomer || Water Dragon | Overtex Qoatlus | Dinomight Knight, the True Dracofighter ||| Duoterion | Oxygeddon | Hydrogeddon ||| Guangba, Luminous Ryu-Ge of Starforge Spells: 16 || Double Evolution Pill ||| Fossil Dig | Terraforming | Bonding D2O ||| Ryu-Ge World Creation | Ryu-Ge Ascension Gate of Serpentfall | Ryu-Ge Ascension Gate of Wyrmhaze | Ryu-Ge Ascension Gate of Dinocrag ||| Ryu-Ge Ascension Crest of Transmigration Traps: 5 ||| Bonding DHO | Ryu-Ge Eternal Recurrence of Trailokya | True Kings Return Extra Deck: | Number 77: The Seven Sins | Divine Arsenal AA-ZEUS Sky Thunder | Super Starslayer TY-PHON Sky Crisis | Superdreadnought Rail Cannon Juggernaut Liebe | Number 84: Pain Gainer | Galaxy-Eyes Cipher X Dragon | Superdreadnought Rail Cannon Gustav Max || Varudras, the Final Bringer of the End Times | Number 35: Ravenous Tarantula | Galaxy-Eyes Cipher Blade Dragon | Galaxy-Eyes Cipher Dragon | Valiant Shark Lancer | World Gears of Theurlogical Demiurgy | S:P Little Knight Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary
