Iconic Cards: Counterspell, Ponder, Damnation, Jace, the Mind Sculptor Popular Decks: UW Control, Jeskai Control, Taking Turns, Esper Control 3 Midrange Midrange decks are popularly said to solve problems, not create them. In other words, these decks are sort of designed to be able to win against every archetype, although they wont bulldoze over anything (the way aggro often wrecks control, for example)
If theres one aspect of Magic: The Gathering that has seen a huge overhaul in the last few years, its collectability
You can clearly distinct between the black lines of the expansion symbol and the printed color dots
Or you can play politics by borrowing something that needs to die and jamming it into another player whos willing to eat it in combat