Abstergo Entertainment Academy Ruins Adanto, the First Fort Atzal, Cave of Eternity Azcanta, the Sunken Ruin Baldur's Gate Barad-dr Barracks of the Thousand Boseiju, Who Endures Boseiju, Who Shelters All Dark Depths Dark Depths Eiganjo Castle Eiganjo, Seat of the Empire Eye of Ugin Flagstones of Trokair Gaea's Cradle Gallifrey Council Chamber Geier Reach Sanitarium Gemstone Caverns Gods' Eye, Gate to the Reikai Hall of Heliod's Generosity Hall of the Bandit Lord Hammerheim Inventors' Fair Itlimoc, Cradle of the Sun Jurassic Park Karakas Keldon Necropolis Kher Keep Kor Haven Metzali, Tower of Triumph Mikokoro, Center of the Sea Minamo, School at Water's Edge Minas Morgul, Dark Fortress Minas Tirith Mines of Moria Miren, the Moaning Well Mount Doom Nykthos, Shrine to Nyx Oboro, Palace in the Clouds Okina, Temple to the Grandfathers Otawara, Soaring City Paliano, the High City Pendelhaven Phyrexian Tower R&D's Secret Lair Rath's Edge Rivendell Sanctum of the Sun Serra's Sanctum Shinka, the Bloodsoaked Keep Shivan Gorge Shizo, Death's Storehouse Sokenzan, Crucible of Defiance Spitfire Bastion Takenuma, Abandoned Mire Tecutlan, the Searing Rift Teferi's Isle Temple of Aclazotz The Black Gate The Core The Grey Havens The Myriad Pools The Shire The Tabernacle at Pendrell Vale The Tomb of Aclazotz Three Tree City Tolaria Tolarian Academy Tomb of Urami Tomb of the Dusk Rose

The front face makes use of a new evergreen ability we call stun, which puts a counter on a permanent (this card just does it to an artifact or creature) to keep it from untapping for a turn
Compare that to one of my early attempts at a card from 2015
He isn't quite so immediately swingy nor so rounded at sorting problems but this is way more than offset by his utility and convenience