Heliod, God of the Sun Heliod, God of the Sun does a great job enabling an aggressive, go-wide strategy by letting you attack without worrying about the consequences of a crackback and providing you with an undercosted, indestructible attacker
Marcy: It is kind of hard to explain what is going on with this card except to say that it has massive spoiler connotation for the main story of FFXIV, and that it is a major component of the plot of Endwalker, which ends the first major "arc" of FFXIV
Around 1015 pieces is the sweet spot: a few protection options, one or two card-advantage engines (Skullclamp is mandatory), two or three big payoffs (a Sword or two, Embercleave), and the rest tutors and enablers
As time went on, mazes, in general, became more mainstream and found a home within fantasy writing as places of danger and mystery