abililty requires the player to return two cards to their hand to successfully deploy her, which can be useful at times but is often a significant loss of board control
Obviously, this strategy needs tons of support for coin flips to give you some control over the randomness of this mechanic, but hey, what fun is life without some silly risks
one who is vague about it is a flag

Heres my old deck, pre-changes: Creatures (13) 1 Darksteel Colossus 1 Solemn Simulacrum 1 Glory 1 Genesis 1 Eternal Dragon 1 Cromat 1 Etched Oracle 1 Academy Rector 1 Stuffy Doll 1 Spearbreaker Behemoth 1 Ulamog, the Infinite Gyre 1 Darksteel Sentinel 1 Etched Monstrosity Planeswalkers (19) 1 Ajani Goldmane 1 Chandra Nalaar 1 Liliana Vess 1 Ajani Vengeant 1 Sarkhan Vol 1 Elspeth, Knight-Errant 1 Nicol Bolas, Planeswalker 1 Sorin Markov 1 Jace, the Mind Sculptor 1 Gideon Jura 1 Sarkhan the Mad 1 Venser, the Sojourner 1 Elspeth Tirel 1 Karn Liberated 1 Jace, Memory Adept 1 Chandra, the Firebrand 1 Garruk Relentless 1 Sorin, Lord of Innistrad 1 Xenagos, the Reveler Lands (35) 1 Forest 1 Plains 1 City of Brass 1 Kor Haven 1 Swamp 1 Mountain 1 Island 1 Underground Sea 1 Tropical Island 1 Taiga 1 Scrubland 1 Savannah 1 Plateau 1 Bayou 1 Overgrown Tomb 1 Sacred Foundry 1 Temple Garden 1 Watery Grave 1 Godless Shrine 1 Stomping Ground 1 Blood Crypt 1 Breeding Pool 1 Hallowed Fountain 1 Arcane Sanctum 1 Crumbling Necropolis 1 Jungle Shrine 1 Savage Lands 1 Seaside Citadel 1 Exotic Orchard 1 Reliquary Tower 1 Rupture Spire 1 Mystifying Maze 1 Command Tower 1 Sulfur Falls 1 Mana Confluence Spells (32) 1 Wrath of God 1 Sol Ring 1 Demonic Tutor 1 Darksteel Ingot 1 Honden of Seeing Winds 1 Honden of Night's Reach 1 Honden of Life's Web 1 Honden of Infinite Rage 1 Honden of Cleansing Fire 1 Collective Restraint 1 Legacy Weapon 1 All Suns' Dawn 1 Raka Sanctuary 1 Necra Sanctuary 1 Dega Sanctuary 1 Ceta Sanctuary 1 Ana Sanctuary 1 Rout 1 Privileged Position 1 Damnation 1 Austere Command 1 Martial Coup 1 Shard Convergence 1 Conflux 1 Obelisk of Alara 1 Wargate 1 Expedition Map 1 Recurring Insight 1 Phyrexian Rebirth 1 Norn's Annex 1 Batterskull 1 Call the Gatewatch And thats my initial deck, modified a bit from cards since then
